Lab reports

How treadcore is made, one report a question: the game, the two brains, the fleet that trains them, and what each week found. Newest first. The book of 2 November is the post-mortem of the first month and the plan for the second.

5 November 2026 · the fleet

The Duty CycleThe machines that train the bots are 98% busy and wait on no one; the work waits, at the planner's five-minute pass and in the GPU islands' buffer. A round table to see it, four changes with their estimates, and a background job that asks for nothing.

2 November 2026 · the post-mortem and the plan, in sixteen chapters

The Post-Mortem and the PlanA week of training read a section at a time: the project, the goals rewritten, the directives in plain words, the week, how the line works, what the numbers said, the lessons, the register of unfinished work; then the plan: physical constraints and scale, personas, the wingman, the transform, the economy, play with bots, and the testing plan, with 106 references in IEEE form.

4 November 2026 · the montage and every screen

Seeing the Brain GrowThe film of the generations shows the champion thinking: a crowd of its other duels, its 55 inputs, two layers lit by their strongest currents, eight seconds of its decisions; a Mind explorer to play in the page; every screen of orrery and of the game, pictured; and the brain's day, two of nine changes that did not do what was hoped.

2 November 2026 · the game and the brain

The Zero-Sum EconomyGames 6 to 8 in one evening: ore and the smelter, oil and the refinery, the workers on the road, supply and the stores, the quartermaster, trade convoys and the raider; five logistics gauntlets for both brains, and what each read.

2 November 2026 · the second half, as a diff

The Day's DifferenceWhat changed on 2 November in exact code: the guard, the physical ranges, the wingman's weights and stance, the personas, the escort gauntlets, game 5's pillbox stock, the map's scale, the fleet messages, a brain from a file, the lint, the shape watch; the program's flow and the architecture in UML.

1 November 2026 · the brain and the fleet

Waves, Width and WaitingThe temperament matrix moves behaviour and does not yet win; the net at width 128 beats 64 by 0.85, under the bar; the queue sped up; less noise in the generations; the desire to build.

1 November 2026 · the brain

A Terrain for Each DatasetThe local maxima drawn for every dataset, with regions a person can send trials to, and an audit of what the old terrain had left out.

1 November 2026 · the brain

A Stale DialWhat a total score hides: w_pos_fortify at 6.0 was paying tanks to walk; rules written before the read refused a z 5.9 result.

1 November 2026 · the brain

Eight Named MindsBot styles 0 to 7, a transform the game reads, the bridge from crucible's GPU islands, and each style read by the census.

1 November 2026 · the fleet

A Dead Clock BatteryWhy a machine left the fleet: a dead clock battery, and an expired certificate that orrery's own polling turned into network penalties.

1 November 2026 · the fleet

The Double ReportHow the fleet reaches the game, how a match becomes a dial and senses become a command, and a guide to every screen of orrery, pictured.

1 November 2026 · the fleet

The Whole LineEach training method, what each stage takes and gives, what stops a candidate: half of all promotions had failed on tests that pinned defaults.

30 October 2026 · the fleet

Commanding the FleetThe fleet buttons made to work link by link, each proved in a container before a real machine was touched; the Fleet screen.

30 October 2026 · the fleet

Fleet CommandersWhy the Lab's buttons reached no machine, a listener for Ubuntu and Alpine nodes, and selecting machines by what they are.

30 October 2026 · the game

Too Many ShotsAmmunition, walls and castles as balance levers: game 4's finite depots, a 12-second mortar, and the rule that every number may have a range.

30 October 2026 · the brain

AlgorhythmThe brain as a synthesizer patch: whole-number switches, continuous dials, and a learned transform that may override the rules when confident.

30 October 2026 · the brain

Reading a Growing BrainTerrain, spectrum, matrix and sensor views mined from the records the fleet already held, for no new games.

30 October 2026 · the brain

Many Versions of One BrainWhat the A/B of switches and choices found, the faults it hid, and how a decision grows several rewritten versions.

29 October 2026 · the search

Promotion DifficultyHow often the brain should change, measured: a self-adjusting bar, and why one promotion every twenty minutes would be mostly noise.

29 October 2026 · the fleet

Fleet StorageWhat disks and links the fleet has, the one way through for each job, and what a small Ceph cluster would need.

29 October 2026 · the fleet

Copal Machines JoinTwo locked-down Alpine machines brought into the fleet: keys, setup, errands and updates by themselves.

29 October 2026 · crucible

One Source, Two CUDAscrucible built from one source for Pascal on CUDA 12.9 and Ada on CUDA 13.

28 October 2026 · the fleet

A CUDA NodeA GTX 1080 Ti machine made a CUDA node over SSH with one re-runnable script, and why each version was chosen.

28 October 2026 · the fleet

Held Back on PurposeThe versions a Pascal card can run CUDA on, how each hold is kept against updates, and when each ends.

28 October 2026 · orrery

Mac ApplicationsOrrery and copal-tm as Mac applications: bundles, icons and ad-hoc signatures, with no crates.

28 October 2026 · orrery

From Cargo to AppKitA Rust program with an empty dependencies table gets a native window, becomes a signed application, and stays flat in memory.

28 October 2026 · the brain

The Net in OrreryWhy the net's weight matrices look as they do in orrery's Training view, and what the view needs.

28 October 2026 · orrery

Orrery User GuideTraining a tank to think on a room of CPUs and two CUDA cards: what the fleet measures, every view and button, and how a net is refined.

27 October 2026 · the brain

Generations of the Learned TankA clip of each generation, the gauntlet of single decisions, real matches, the census, and the cost.

26 October 2026 · the brain

The Weight LedgerEvery weight over time, every default changed and why, the screen and the censuses.

26 October 2026 · the brain

The Learned TankFor 0.2.0: a periscope to drag, the 133 senses, the training curves and the census.

26 October 2026 · the game

The Big-Lizard MapThe big-lizard map from its file, the route forecast's cost there, and its fix.

12 October 2026 · the game

Treadcore Opening DayThe first day: the premise, the world, and what was proved by night.

Every report is MIT, with the code. The Markdown originals of the orrery reports are in orrery's docs/ (Orrery, the fleet that trains the bots, has its own site); treadcore's own records are its documentation/, check-ins and journal.